Development of new models of game elements integrated into the educational process, including classical subjects will improve the quality of the student practical skills and competencies with established matrices used in real life. Basic technical solutions, extensive use of virtualization in the educational process, can effectively take advantage of the digital world, providing high-quality educational process not only at the time of the direct involvement of the teacher, but also with the independent work of the student.
Using activity-virtual environments in conjunction with gaming technology will create a temporary student groups, aimed at solution of tasks in the project principle, which will develop a marketable competence command and remote work, and develop decision-making skills and the organization of horizontal connections. The technological platform for the storage and distribution of humanitarian access to knowledge