Informational and humanitarian technologies
of knowledge presentation
in educational systems

From Lifelong Learning to Smart Learning


Knowledge
Knowledge
Man-machine interfaces
The virtual tutor
Cognitive technologies
Deep Learning

Areas of Research
New Technologies in Education
Development of new models of game elements integrated into the educational process, including classical subjects will improve the quality of the student practical skills and competencies with established matrices used in real life. Basic technical solutions, extensive use of virtualization in the educational process, can effectively take advantage of the digital world, providing high-quality educational process not only at the time of the direct involvement of the teacher, but also with the independent work of the student.

Using activity-virtual environments in conjunction with gaming technology will create a temporary student groups, aimed at solution of tasks in the project principle, which will develop a marketable competence command and remote work, and develop decision-making skills and the organization of horizontal connections. The technological platform for the storage and distribution of humanitarian access to knowledge

The technological platform for the storage and distribution of humanitarian access to knowledge
The project objective is creating a common platform for the collection, storage, analysis and presentation of weakly formalized knowledge. The main tasks include the following: the development of new technologies of natural human-machine interface (HMI); the development of new technologies for remote user-to-user interaction.

The project should result in the creation of a cloud service, allowing a quick creation of innovative educational environment, including training complexes with virtualization components, tools for remote interaction with training teams, advanced support tools for team and project activities.

Semiotic and ontological knowledge modeling
The project objective is the creation of a common platform for the collection, storage, analysis and presentation of poorly formalized knowledge. Main tasks: the development of new technologies of natural human-machine interface (HMI); development of new technologies for remote inter-user interaction.

The project will result in the creation of services for automated construction of ontologies and ontological models as well as services that will allow working with a large amount of knowledge with a natural language interface. The practical significance of the result is a system of support for an individual learning trajectory






Continuity and confidence problem in today's educational systems
When creating a virtual learning environment, organizations face a set of problems that are directly related to the processes of virtualization of the education, namely the problems of ensuring the copyright and protection against illegal copying, providing the learner proof of identity throughout the educational process, from registration to submitting the final tests, ensuring the users' right to privacy, as well as providing necessary and sufficient access to information and resources of the system to ensure the quality of the educational process regardless of the conditions and access points.

A a practical result of the project will be a comprehensive system of student authentication using dynamic signature recognition in the learning process as well as methods and technologies ensuring the continuity of the educational process

Global trends
Global trends

Reducing the duration
of product life cycle
Additive manufacturing
Knowledge Economy

Publications in journals indexed in Scopus

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